Independent researcher, Mumbai. Quantum decoherence in extreme gravitational fields — built without a lab, without institutional support.
I was sixteen, replaying the Gargantua scene from Interstellar in my head, when the question landed: if a person fell into that black hole, what happens to the information that made them them? No lab, no institutional support. I started investigating anyway.
That question turned into a running investigation of how decoherence behaves across different black hole geometries — Schwarzschild first, then Reissner-Nordström, then Kerr-Newman. A conjecture from that work is headed to the St. Yau High School Science Award. Next: integrating thermal engineering principles to study black hole thermal decoherence directly.
I'm a first-generation researcher from Narsipada, Kandivali East, Mumbai. My father is a labour contractor; my mother is a homemaker. When I found a counting error in my own published data, I corrected it publicly, dropping my effect size from 2.67 to 1.80, because the work has to survive contact with scrutiny.
A phenomenological computational framework for decoherence near charged black holes — four independent channels (thermal, gravitational tidal, vacuum fluctuation, electromagnetic), built entirely in HTML5/JS with no lab access. Validated empirically: n=27, 39.3 percentage point learning gain, Cohen's d = 1.80, p < 0.001.
An interactive Three.js/React game where the player falls into a near-extremal Kerr-Newman black hole as a quantum state. Puzzles include surface-code error correction, Page curve identification, and spin-parameter tuning, grounded in original research on electromagnetic decoherence suppression. Built solo for Hack Club Stardance.
An investigation into floating-point precision artifacts in slowly converging mathematical sequences, with analysis of convergence theory and asymptotic behaviour. Self-directed.
Primes consistently saturate to unity after 37 repeated square-root operations on a basic calculator, composites after 38. Formalized as k* = ⌈log₂(ln N/ε)⌉, validated across four device architectures.
Not a straight line — a wavefunction picking up phase as it goes.
Replaying the Gargantua scene from Interstellar, the question lands: if a person fell into a black hole, what happens to the information that made them them. No lab, no plan — just the question.
The question turns into a real investigation — Schwarzschild first, then deeper. Long, mostly invisible months of building a decoherence framework from scratch in a browser, with no institutional access.
Notices that primes consistently saturate to unity after a fixed number of repeated square-root operations on a basic calculator, composites a step later — the start of what becomes the locally logarithmically minimal integers paper.
Top 0.1% nationally, alongside the physics work running in parallel.
The decoherence research earns a Silver Medal at IRIS, India's qualifying fair for ISEF — the first external validation the work holds up.
CryptoQR, a cryptographic submission-verification tool, places top 4 of 193 at AlamedaHacks.
Selected as 1 of 15 Indigo Research Scholars nationally, mentored via Imperial College London — full scholarship, no equity, no fees.
Named a Regeneron ISEF Finalist for Team India, competes at IRO, and takes 1st place at IISc Lab2Launch against undergrad and postgrad teams.
Reaches the Final Round of the International Astronomy & Astrophysics Competition.
Builds an AI biomechanics tool for football using Python and MediaPipe, with outreach to Mumbai football academies.
Re-tests the prime-saturation result across four different device architectures to confirm it isn't a calculator artifact, formalizes it as k* = ⌈log₂(ln N/ε)⌉, and submits to the Journal of Humanistic Mathematics — currently under review.
Builds HealthPath, an AI healthcare navigation agent, with team Tribyte (Felipe Bernal Cerpa, Sabarinath Babu). Advances through to Round 2 judging and is named a Finalist at the High School Level.
Ships Superposition, a narrative Three.js game built solo for Hack Club Stardance, turning the original decoherence research into something playable. Still building.